|

|
We Support
Source Control by:
|
| |
|
The Ultima 6 Project is a retelling of Origin Systems'TM classic 1990 RPG Ultima VI: The False Prophet implemented as a Mod, or Siegelet, for the Dungeon Siege game engine.
|
|
| |
|
Written by U6P Zephyr
|
|
Friday, 16 July 2010 |
Team Archon is currently working on a patch (1.0.1) to address some problems with the 1.0 release, one of which will prevent you from winning the game. This patch will be compatible with your saved games from 1.0, and therefore all players should download and apply it immediately once it is released. We need your help to make sure that all players get this patch, as they will eventually get blocked and be unable to proceed without it. The patch is nearing completion and should be available before too long.
If you are already blocked, we may be able to distribute an early, "experimental" build of the patch to those who would like to try it (at their own risk). Make sure you save your game before applying the patch. If you have questions about this, we recommend that you post them in our forum. We will be making an announcement here and on Project Britannia when the patch is publicly available.
Thanks,
Team Archon
|
|
|
Written by U6P Zephyr
|
|
Monday, 05 July 2010 |
|
|
|
Written by Niko Makela
|
|
Monday, 17 May 2010 |
|
Ultima 6 Project is nearing 1.0 release. I'm happy to say 3D development for 1.0 (for my part at least) ended in April 2010 and after that I've only worked on 2D potraits.
Now, to whet your appetite, I have compiled a video of some 3D content I did for U6P. Can't show all - this is way too long a reel, already. Clips are screen-captured from SiegeMax(gMax deriative) preview-window, not from game. Play the game to see these at their best and in context.
See it in HD at Vimeo or with more background info at my CG Learning Blog.
|
|
Read more...
|
|
| | << Start < Prev 1 2 3 4 5 6 7 Next > End >>
| | Results 1 - 4 of 25 |
 |

|
|
|
|