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Current Roster
Zephyr
Producer
Zephyr designed most of the branching dialog system. He also coordinates
many tasks and dabbles in a little of everything, including 3d modeling,
world building, and coding in and out of skrit. Zephyr wrote the Dungeon
Siege Font Designer and, with Frilly Wumpus, has built an NPC Designer
tool that makes building NPCs with dialogs and schedules a much more
manageable task.
Frilly Wumpus (yes, you read that right)
Producer
A corporate Delphi developer by day, Frilly Wumpus spends his nights in
more creative endeavors. He is currently building the spell casting and
magic system whilst learning the intricacies of Skrit and Siege FX.
Frilly Wumpus was responsible for bringing us the boat, stat and
teleportation systems (along with many other behind the scenes things).
Mr. Wumpus also built the Dungeon Siege UI Designer, which has proven
invaluable to the Archon effort.
WyrdWeb
Producer
WyrdWeb has taken upon
herself the enormous task of completing all of the dialog in the game,
including all of the new content, come hell or high water. Her
contributions have been invaluable to the team, including artwork,
world-building, original writing, team management, and implementation of
a massive amount of dynamic content using Frilly Wumpus's "usecode"
system. She has also provided countless hours of testing services, and
uncovered a number of niggling problems, which should also be fixed in
the next release. Many thanks to WyrdWeb.
Aletys
Content Coordinator
Aletys has put in countless hours finding
problems and documenting implementation plans for the team. Many thanks
to her for helping to vastly improve the quality of the game. Aletys also
puts together monthly press releases and manages many of the QA tasks to
keep the testing team on track.
Niko
Lead 3D Modeler
Niko creates, textures, and animates 3D models professionally, and helps us
with the U6 Project in his spare time. His most notable contributions to the
U6 Project are the models, textures and animations for the
gargoyle race. His personal website
shows some of his additional, non-Ultima-related work.
Ozzy
Skrit Programmer, UI Designer
Ozzy is designing and implementing a fantastic journal system for taking
notes along your journey. He is also responsible for most of the code
that makes the doors open and close for the NPCs of Britannia. Many
thanks to Ozzy for his contributions!
Destiny Hikari
Composer
Helen Trevillion (a.k.a. Destiny Hikari) is an immensely talented
composer. Listen to her amazing new CD here . Helen contributed the
rollicking fun "pirate theme" for Buccaneer's Den.
Roland La Goy
Composer
Roland is a very talented composer and has contributed a great deal
of music to the project.
David Green
Composer
David is one of our newest additions, and has already provided several
themes to the project. Many thanks to David!
Jyte
QA Testing
Jyte joins us after a stint with the U5 Lazarus
project. We are grateful to have his help with testing. He has also put
together a new development environment installer, which has proven
extremely useful.
Android Andy
World Builder
Andy built Lord British's castle and the town of Britain.
Alfie
QA Testing, Lead World Builder
Alfie signed up via Project Britannia's forums and has been invaluable at
finding random, strange errors, balance issues, and exploits. He also
single-handedly built the majority of the nodes for the underworld, and
also spends a lot of time fixing various problems that we are too busy to
address. He also coordinates getting new team members up to speed with
the development tools. We are very glad he came on board.
Corwin
QA Tester, Liaison RPGWatch
Corwin comes to us via RPGWatch, a site dedicated to RPG gaming. He's
found lots of great bugs and is helping spread the word to the rest of
the world about the U6 Project. He is, in a sense, our Avatar.
Devon
Portrait Artist
Devon is an accomplished portrait artist and musician, and has already
contributed several portraits for the upcoming M6 release.
Past/Occasional Contributors
Alex Gonzales
Portrait and UI Artist
Alex is a professional artist whose work can be seen at his portfolio
site: http://www.alexgonzales.com . We were
extremely grateful to have him on board.
Nicodemus
World Builder and Conversation Editor
Nicodemus has a keen eye for issues, and a good knowledge of continuity
that has proven invaluable to the team.
Steven Keys
Composer
Most of the music for the game was composed by the remarkable musician
Steven Keys. Listen to some of his work at his personal web page.
Riptzen
World Builder
Riptzen built the gargoyle lands, sewers, Swamp Cave, Spider Cave, Shame,
and several other dungeons. We have been very grateful to him for his
assistance.
Sliding Dragon
Founder, Webmaster
Sliding Dragon, the founder of this project, still occasionally provides
our creative vision and was our webmaster for many years.
Quentico
QA Testing, World Building
Quentico has enhanced a lot of
areas in the game (especially the spectacular Fens of the Dead) with
lighting and many other necessary details.
Gil "Gileathane Dragon"
Consultant
Gil's
knowledge of Ultima Lore and ideas for additional plotlines have been
extremely valuable to the team.
Daniel Mafra (a.k.a Danny the Dog)
Portrait and
UI Artist
Danny's portrait art for the residents of Cove and Britain is in the M2
release. He has continued to help the team with sketches for additional
portrait art.
The Dreamless
World Builder
The
Dreamless is the author of the WN Battlefield mod and
built the first level of Wrong/Covetous. He disappeared for a while
but has since resurfaced and may be helping us again in the near future.
Nicky (a.k.a. Theta)
Portrait Artist
Some of Nicky's work can be seen here.
Tomi Taipaleenmäki
Portrait Artist
Some of Tomi's work can be seen here
.
Daniel Auerbach
Skrit Modder
Arkaeyn
Consultant
Arkaeyn is still
around from time to time, providing us with some ideas for the plot and
content.
Tinuviel
Dialogue Writer/Editor
Tinuviel wrote the dialog for the tech demo, and wrote a lot of dialog
for the upcoming game.
Phantom Fox
Dialogue Writer/Editor
Phantom Fox contributed a few of the conversations from Minoc and Yew.
Xmen90s
Stats/Teleportation
Xmen90s joined us after a lengthy stint
developing the core of the siegelet Age of
Magi. Xmen90s provided us invaluable assistance in getting our
teleportation system working.
Developer Girl
Scheduling programming,
Research
Developer Girl is an outstanding programmer, and also has deep knowledge
of the original Ultima VI. Her annotated maps of the dungeons have proven
to be invaluable. She also put together the Skrit API that we now use as
the basis for our Siege Tools addon.
Episthene
Skrit Modder
Episthene developed the SkritB system which makes Skrit a much more
useful general purpose language. He also contributed the code that makes
the Guards angry. :)
Rowindor
Conversation engine programming, former
Co-Producer
Xenerkes
Conversation extraction
Xenerkes is a French guy who built the popular Ultimatrix tool and also
extracted all the U6 dialog for us, along with pulling all the headshots
from the original game!
Ba'alzzamon
3D Artist
Ba'alzzamon built our original trailer, and also the new trailer, which is
the intro video to the game.
Helmut (Wendelin)
Portrait Artist
Helmut did some spectacular portraits for us for our M1 release. You can
see more of his work at his site at deviantart. We're
hoping that he can come back and do some more contributing for us in the
future. If anyone wants to hire him, drop him a line as he's currently
looking for work. Commission him for something!
Shafali
2D Texture/Portrait Artist
Check
out Shafali's company at http://www.innoken.com and also her artwork.
Shafali provided us with most of the wonderful head shots and UI textures
for the tech demo.
Julio Vanzeler
Portrait Artist
Julio did most of the spectacular portraits now shown on this website.
Ian Cameron
Musician
Ian Cameron, (http://efiddler.com/) : Violin and Mandolin; Provided
musical riffs, music shorts, and instrument samples.
Broadsword
Journal and Content Editor
Miss Broadsword added all the quest details into the journal system,
which was a monumental task. This required intense dedication, attention
to detail, and patience.
Andrew Murrell
QA Testing
Cassie
QA Testing
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