Development Journal: January 26, 2006
Written by Niko Makela   
Thursday, 26 January 2006

gargoyle_export_trouble Hello folks. This weeks work didn't go too well. I'm having serious trouble exporting stuff to DS-engine. A model that is rigged and works well in SiegeMax(GMax) goes all bugfuck when exported.. same thing when doing animation preview in SiegeMax, which is where and only where I have so far tested this.

Some vertexes explode. See included picture where gargoyle is all yellow(DS default) because I don't yet have texture for it. And no, I have no idea(yet) why half of it is shadowed.

To fix this I've done rigging several times from start to finish and tried different methods. No matter what I do, it goes Kaboom. My head is about to do the same. So for now I'm stuck and am currently requesting techinal help from some pros.

Good news is that I have tweaked polycount down on both character types and I may be able to optimize a bit more still. Currently..

Winged adult: 1702 triangles
Young: 1318 triangles

Also good news is that I've have learned using Naming Conventions (so and so) and am on my way to exporting my exploding gargoyle figure to Dungeon Siege, test-animations too. Testing, testing...

 
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The Ultima 6 Project is a fan-built mod for the Dungeon SiegeTM game.
Dungeon SiegeTM was developed by Gas Powered Games® and published by MicrosoftTM.
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