Development Journal: February 9, 2006
Written by Niko Makela   
Thursday, 09 February 2006

Sorry folks, I've been too busy to make progress that I could show. I did study how to uv-map meshes 'the optimum way' and did map the base gargoyle in Lightwave. It seemed a lot like import to Gmax would work via 3DS-format but nope, no such luck. I guess they intended it this way, having Gmax a pain/impossible to use with any other software. Anyways now I'm mapping in Gmax. Tedious.

Oh yeah, optimized base gargoyle from 1204 to 1150 triangles.

 
< Prev   Next >
spacer.png, 0 kB
spacer.png, 0 kB
   
Site by Layme Duck Consulting
Joomla template by JoomlaShack

The Ultima 6 Project is a fan-built mod for the Dungeon SiegeTM game.
Dungeon SiegeTM was developed by Gas Powered Games® and published by MicrosoftTM.
Ultima® and Ultima VI: The False ProphetTM was developed by Origin SystemsTM, 1990 a division of Electronic ArtsTM.

Generated in 0.11714 Seconds