Development Journal: May 4, 2006
Written by Niko Makela   
Thursday, 04 May 2006

Hell of a lot work done this week on gargoyle animations. Now weaponless, single-handed weapon and single-handed weapon+shield -anims are all done. There's only possible(and probable) fixes left to do and maybe additional animations for variation. And, *sigh*, of course new complete anim-sets for other type of weapons if needed.

Currently there's animations(usually including several very different versions of said anim) for walking, running, standing and being idle, idling in attack pose, attacking, getting hit, and finally dying. More types could be blocking, begging for mercy and such, but U6P may not need or use those.

Anim on the right is composed of screengrabs and so may look odd and does run too slowly. Looks way better 'in real life'. Armanents used here are placeholders.

What remains is to test these in game. Once that's covered I can move on to fixing the texture, making armors and other accessories and then finally start the work on winged gargoyles.

 
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The Ultima 6 Project is a fan-built mod for the Dungeon SiegeTM game.
Dungeon SiegeTM was developed by Gas Powered Games® and published by MicrosoftTM.
Ultima® and Ultima VI: The False ProphetTM was developed by Origin SystemsTM, 1990 a division of Electronic ArtsTM.

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