Development Journal: October 7, 2008
Written by Niko Makela   
Tuesday, 07 October 2008

Regardless of my lack of reporting, the work on the gargoyles progresses.  We had plenty of trouble with the winged, again.  The beautiful rig I made for animating it did the job fine until we came to the point of changing heads for unique characters (and in the future other parts for armor).  Winged pretty much exploded.  So I had to scrap my rig, make a new one and redo all winged animations.

Recently, in order to get wingless gargoyle wear armor (not done yet), I've redone the UV's, texturing and rigging for the wingless.  See picture here for the difference.  This texture, while not great, is less embarassing for me to show.

Other than gargoyles I've built some special non-character 3D for the game, made the journal graphics and so on.  Work goes on, M6 approaches, but we could use some help too.  See team-section, thank you.

 
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