Team Archon

About ArchonZephyr
Zephyr designed most of the branching dialog system. He also coordinates many tasks and dabbles in a little of everything, including 3d modeling, world building, and coding in and out of skrit. Zephyr wrote the Dungeon Siege Font Designer and, with Frilly Wumpus, has built an NPC Designer tool that makes building NPCs with dialogs and schedules a much more manageable task.

Frilly Wumpus (yes, you read that right)
A corporate Delphi developer by day, Frilly Wumpus spends his nights in more creative endeavors. He is currently building the spell casting and magic system whilst learning the intricacies of Skrit and Siege FX. Frilly Wumpus was responsible for bringing us the boat, stat and teleportation systems (along with many other behind the scenes things). Mr. Wumpus also built the Dungeon Siege UI Designer, which has proven invaluable to the Archon effort.

WyrdWeb has taken upon herself the enormous task of completing all of the dialog in the game, including all of the new content, come hell or high water. Her contributions have been invaluable to the team, including artwork, world-building, original writing, team management, and implementation of a massive amount of dynamic content using Frilly Wumpus’s “usecode” system. She has also provided countless hours of testing services, and uncovered a number of niggling problems, which should also be fixed in the next release. Many thanks to WyrdWeb.

Content Coordinator
Aletys has put in countless hours finding problems and documenting implementation plans for the team. Many thanks to her for helping to vastly improve the quality of the game. Aletys also puts together monthly press releases and manages many of the QA tasks to keep the testing team on track.

Lead 3D Artist
Niko creates, textures, and animates 3D models professionally, and helps us with the U6 Project in his spare time. His most notable contributions to the U6 Project are the models, textures and animations for the gargoyle race. His personal website shows some of his additional, non-Ultima-related work.

Skrit Programmer, UI Designer
Ozzy is designing and implementing a fantastic journal system for taking notes along your journey. He is also responsible for most of the code that makes the doors open and close for the NPCs of Britannia. Many thanks to Ozzy for his contributions!

Destiny Hikari
Helen Trevillion (a.k.a. Destiny Hikari) is an immensely talented composer. Listen to her amazing CD here . Helen contributed the rollicking fun “pirate theme” for Buccaneer’s Den.

Roland La Goy
Roland is a very talented composer and has contributed a great deal of music to the project.

David Green
David is one of our newest additions, and has already provided several themes to the project. Many thanks to David!

QA Testing
Jyte joins us after a stint with the U5 Lazarus project. We are grateful to have his help with testing. He has also put together a new development environment installer, which has proven extremely useful.

Android Andy
World Builder
Andy built Lord British’s castle and the town of Britain.

QA Testing, Lead World Builder
Alfie signed up via Project Britannia’s forums and has been invaluable at finding random, strange errors, balance issues, and exploits. He also single-handedly built the majority of the nodes for the underworld, and also spends a lot of time fixing various problems that we are too busy to address. He also coordinates getting new team members up to speed with the development tools. We are very glad he came on board.

QA Tester, Liaison RPGWatch
Corwin comes to us via RPGWatch, a site dedicated to RPG gaming. He’s found lots of great bugs and is helping spread the word to the rest of the world about the U6 Project. He is, in a sense, our Avatar.

Portrait Artist
Devon is an accomplished portrait artist and musician, and has already contributed several portraits for the upcoming M6 release.

Past/Occasional Contributors

Alex Gonzales
Portrait and UI Artist
Alex is a professional artist whose work can be seen at his portfolio site: . We were extremely grateful to have him on board.

World Builder and Conversation Editor

Nicodemus has a keen eye for issues, and a good knowledge of continuity that has proven invaluable to the team.

Steven Keys
Most of the music for the game was composed by the remarkable musician Steven Keys. Listen to some of his work at his personal web page.

World Builder
Riptzen built the gargoyle lands, sewers, Swamp Cave, Spider Cave, Shame, and several other dungeons. We have been very grateful to him for his assistance.

Sliding Dragon
Founder, Webmaster
Sliding Dragon, the founder of this project, still occasionally provides our creative vision and was our webmaster for many years.

QA Testing, World Building
Quentico has enhanced a lot of areas in the game (especially the spectacular Fens of the Dead) with lighting and many other necessary details. 

Gil “Gileathane Dragon”
Gil’s knowledge of Ultima Lore and ideas for additional plotlines have been extremely valuable to the team.

Daniel Mafra (a.k.a Danny the Dog)
Portrait and UI Artist
Danny’s portrait art for the residents of Cove and Britain is in the M2 release. He has continued to help the team with sketches for additional portrait art.

The Dreamless
World Builder
The Dreamless is the author of the WN Battlefield mod and built the first level of Wrong/Covetous. He disappeared for a while but has since resurfaced and may be helping us again in the near future.

Nicky (a.k.a. Theta)
Portrait Artist
Some of Nicky’s work can be seen here.

Tomi Taipaleenmäki
Portrait Artist
Some of Tomi’s work can be seen here .

Daniel Auerbach
Skrit Modder

Arkaeyn is still around from time to time, providing us with some ideas for the plot and content.

Dialogue Writer/Editor

Tinuviel wrote the dialog for the tech demo, and wrote a lot of dialog for the upcoming game.

Phantom Fox
Dialogue Writer/Editor
Phantom Fox contributed a few of the conversations from Minoc and Yew.

Xmen90s joined us after a lengthy stint developing the core of the siegelet Age of Magi. Xmen90s provided us invaluable assistance in getting our teleportation system working.

Developer Girl
Scheduling programming, Research
Developer Girl is an outstanding programmer, and also has deep knowledge of the original Ultima VI. Her annotated maps of the dungeons have proven to be invaluable. She also put together the Skrit API that we now use as the basis for our Siege Tools addon.

Skrit Modder
Episthene developed the SkritB system which makes Skrit a much more useful general purpose language. He also contributed the code that makes the Guards angry. 🙂

Conversation engine programming, former Co-Producer

Conversation extraction
Xenerkes is a French guy who built the popular Ultimatrix tool and also extracted all the U6 dialog for us, along with pulling all the headshots from the original game!

3D Artist
Ba’alzzamon built our original trailer, and also the new trailer, which is the intro video to the game.

Helmut (Wendelin)
Portrait Artist
Helmut did some spectacular portraits for us for our M1 release. You can see more of his work at his site at deviantart. We’re hoping that he can come back and do some more contributing for us in the future. If anyone wants to hire him, drop him a line as he’s currently looking for work. Commission him for something!

2D Texture/Portrait Artist
Check out Shafali’s company at and also her artwork. Shafali provided us with most of the wonderful head shots and UI textures for the tech demo.

Julio Vanzeler
Portrait Artist
Julio did most of the spectacular portraits now shown on this website.

Ian Cameron
Ian Cameron, ( : Violin and Mandolin; Provided musical riffs, music shorts, and instrument samples.

Journal and Content Editor
Miss Broadsword added all the quest details into the journal system, which was a monumental task. This required intense dedication, attention to detail, and patience.

Andrew Murrell
QA Testing

QA Testing

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