Ultima 6 Project is nearing 1.0 release. I’m happy to say 3D development for 1.0 (for my part at least) ended in April 2010 and after that I’ve only worked on 2D potraits.
Now, to whet your appetite, I have compiled a video of some 3D content I did for U6P. Can’t show all – this is way too long a reel, already. Clips are screen-captured from SiegeMax(gMax deriative) preview-window, not from game. Play the game to see these at their best and in context.
See it in HD at Vimeo or with more background info at my CG Learning Blog.