3D Development – The Work of Niko Mäkelä

garg_intro

3D Modeler and Animator Niko Makela is the lead developer who brought gargoyles (and many other creatures) to the realm of Britannia. Niko kept a running log for four years with interesting insight into the building of the Gargoyle race. Modeling, texturing, animating, the works. Also, you may want to look up his recent work on his personal 3D Development website:

http://www.cgmascot.com/

In his last entry, Niko published a video on Vimeo detailing all of the various things he was able to do with the Dungeon Siege engine using Gmax. It’s truly astonishing what he was able to pull off within the very strict limitations of the engine and the development tools. Hope you enjoy!