{"id":356,"date":"2006-02-16T21:26:05","date_gmt":"2006-02-16T21:26:05","guid":{"rendered":"http:\/\/u6project.com\/wp\/?p=356"},"modified":"2013-10-11T21:26:35","modified_gmt":"2013-10-11T21:26:35","slug":"development-journal-february-16-2006","status":"publish","type":"post","link":"https:\/\/u6project.com\/wp\/?p=356","title":{"rendered":"Development Journal: February 16, 2006"},"content":{"rendered":"<p>Damnation, still no real progress to show. In short I have been busy as hell and annoyed to no end with work that had some things going wrong, number one being me not getting paid. Anyway now that&#8217;s over, I&#8217;m free and should have more time for this again.<\/p>\n<p>I have found a way of uvw-mapping characters that is low tech enough to work in Gmax. It is no secret, I just didn&#8217;t see it at first. It is no science really, just work and work. Included pic show gargoyle with placeholder texture on that I use for mapping purposes. Another pic shows uvw-map in edit window. Next it is moving things around for the two textures I need to make (skin &amp; armor), opening some bits, fixing others, welding vertexes, trying to understand what goes where.. a pain most likely.<\/p>\n<p>Anyway this is where I&#8217;m now. Next week with texture I hope.<\/p>\n<div><img decoding=\"async\" alt=\" \" src=\"http:\/\/u6project.com\/images\/u6p\/gargoyle_uvw_mapping.jpg\" border=\"0\" \/><\/div>\n<div><img loading=\"lazy\" decoding=\"async\" alt=\" \" src=\"http:\/\/u6project.com\/images\/u6p\/gargoyle_uvwmap_inprogress.jpg\" width=\"500\" height=\"457\" border=\"1111\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Damnation, still no real progress to show. In short I have been busy as hell and annoyed to no end with work that had some things going wrong, number one being me not getting paid. Anyway now that&#8217;s over, I&#8217;m free and should have more time for this again. I have found a way of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-356","post","type-post","status-publish","format-standard","hentry","category-gargoyle-nursery"],"_links":{"self":[{"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=\/wp\/v2\/posts\/356","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=356"}],"version-history":[{"count":1,"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=\/wp\/v2\/posts\/356\/revisions"}],"predecessor-version":[{"id":357,"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=\/wp\/v2\/posts\/356\/revisions\/357"}],"wp:attachment":[{"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=356"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=356"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/u6project.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=356"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}