U6 Project M2 Delays

Hi folks. Zephyr here to give you an update. The U6 Project team is still hard at work on Milestone 2 (M2), but we will not be able to make our anticipated July deadline. Since the deadline has already slipped once before, I hesitate to give a new deadline at this point. For the moment, it will be “done when it’s done.”

Here is a quick rundown of what has been done and what is left to do:

  • The town of Cove is fully populated, and is somewhat expanded over the original U6.
  • Britain is nearly fully populated. Most of the houses are furnished. We still need to finish the museum, the town hall, the mint, and the conservatory.
  • NPC shopkeepers need to have shop inventories populated.
  • NPC houses need to be stocked with items that are interesting (such as things you might be able to steal, etc.).
  • A few of the NPCs that live in and around Britain are not going to make it in to M2.
  • The drawbridge for the castle works. Niko recently completed the last piece of it, which I still have to get in-game.
  • The “getting out of the castle” quest is not yet implemented.
  • Some additional plot points need to be revised.
  • A brand-new encounter will take place in Cove. No work has been done with this.
  • Lots of in-game unit testing will need to happen before we can play-test.
  • One of the dungeons needs to be fully stocked. This dungeon is roughly 2/3 stocked at this time.
  • Guards need to be added to all three of the major locations: Castle Britannia, Britain and Cove.
  • About 2/3 of the NPC portraits for Britain need to be completed.

So, I’m sure you can see why I’m reluctant to give a new date just yet. I’d like to reiterate how much help we’re going to need to get this done. If you’re good with the Siege Editor, or you can do fairly realistic portrait art, we need your help NOW. Please post in the forums if you can help us.