Development Journal: February 16, 2006

Damnation, still no real progress to show. In short I have been busy as hell and annoyed to no end with work that had some things going wrong, number one being me not getting paid. Anyway now that’s over, I’m free and should have more time for this again.

I have found a way of uvw-mapping characters that is low tech enough to work in Gmax. It is no secret, I just didn’t see it at first. It is no science really, just work and work. Included pic show gargoyle with placeholder texture on that I use for mapping purposes. Another pic shows uvw-map in edit window. Next it is moving things around for the two textures I need to make (skin & armor), opening some bits, fixing others, welding vertexes, trying to understand what goes where.. a pain most likely.

Anyway this is where I’m now. Next week with texture I hope.

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