Development Journal: February 23, 2006

Well, I’ve been busy at this but having learned some tricks I have started again and again. This is really doing things the hard way.. But what the hell, it is all good training. Here’s base gargoyle so far. It should be only matter of texturing any more. Paint paint paint. Fun 🙂

Also except a tutorial on mapping/texturing in Gmax here soon. Oh and note that these pics are from paint program and Gmax, not Dungeon Siege.. and these are with 512×512 pixel texture-maps.. final will be half that(game requirement, sorry), so less detail. But you almost never see them this close up anyway. More progress to come later.