Development Journal: May 4, 2006

 Hell of a lot work done this week on gargoyle animations. Now weaponless, single-handed weapon and single-handed weapon+shield -anims are all done. There’s only possible(and probable) fixes left to do and maybe additional animations for variation. And, *sigh*, of course new complete anim-sets for other type of weapons if needed.

Currently there’s animations(usually including several very different versions of said anim) for walking, running, standing and being idle, idling in attack pose, attacking, getting hit, and finally dying. More types could be blocking, begging for mercy and such, but U6P may not need or use those.

Anim on the right is composed of screengrabs and so may look odd and does run too slowly. Looks way better ‘in real life’. Armanents used here are placeholders.

What remains is to test these in game. Once that’s covered I can move on to fixing the texture, making armors and other accessories and then finally start the work on winged gargoyles.

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