Development Journal: April 10, 2009

Hello, been a while again.

I’ve spent lots of time creating other creatures, animations, custom farmboy-models, dead & sleeper bodies, numerous items big and small, and have just been the general 3D go-to-guy for our team.  I’m not forgetting gargoyles, though.  They’ve been tweaked futher.  You can see many of these thing in my coming(soon) demoreel, maybe something you haven’t found in the game yet?  How about Giant Ants?

We had trouble with the gargoyles on the Siege Editor-side, textures loading reversed and more, but our coding wizards have stambed the bugs.  They’ve also managed to bring in more of the animations I made earlier.  Say, before you saw wingless gargoyle attacking or fidgeting in only one way, now they should use 3-8 animations more for each action.

EDIT(May 2009): Many of these problems are still present and anims not in use,scheduled for a fix in M7.

As a teaser here’s a short clip of Silver Serpent, reduced to a gif-anim.  See them ‘for real’ in game.  They’re huge 🙂

Any 3D-wizards, or hobbyists, out there interested in growing their resume with low-poly game-models and animations?  Please take a look at our job openings.  We’d love the help.

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